Intro
This page documents the development of an NES game. It’s a random pet project that I work on when I have a few free hours now and then. Right now it’s buggy but functional, and contains an over world and one dungeon.
Development of this game is paused indefinitely.
Remember: This is an alpha game. It WILL have bugs!
Note: The game shown above is based on the last compiled version of the game. If I do something dumb, it can break. If that is the case, please try again later. (or an old version)
Controls
- Control Pad (arrow keys) – Move.
- B Button (Z) – Use Item
- A Button (X) – Use Item
- Start (Enter) – Show Menu
- Select (shift) – Save menu
Version History
Credits/Mentions
Credits in-game may be more accurate for older versions. Access by going to the save menu and choosing credits. (Or beating the game, one day!)
Graphics: (All graphics should be considered placeholders.)
- Micro Adventure Tilepack by Tystatic (Most world tiles)
- Blowhard 2 by Surt (Some random tiles? Amazing set, but not right for what this game is)
- 16×16 Fantasy Tileset by Jerom (HUD elements)
- 8×8 ascii bitmap font by darkrose (font – at least for now)
- 16×16 Dungeon tiles by Gwes (A few enemies)
- More NES-Style RPG Characters by Erbarlow (Town NPCs)
- Some crummy hand-drawn sprites for weapons (You’ll know)
- If you see something else, let me know. I definitely do not want to miss anyone!
Cartridge Details:
- Mapper/etc: MMC1 in a SXROM-like configuration
- 512k PRG
- 32k CHR RAM
Sound:
- Software: Famitone 2
- Sounds: All custom-made. (Hence why they stink!)
Music:
- Software: Famitone 2
- Song: After the Rain by Shiru(Temporary?)
- Song: Car Chase by Shiru (Temporary)
Software:
- Assembler: ca65
- Image manip: Gimp and Nes Screen Tool
- Emulators: Fceux, Nestopia, NESBox
- Mapping/palette management: Custom C# application
Download (embedded version doesn’t work at the moment)
If you need some resources, check out OpenGameArt – they have a lot of freebies available for just this sort of thing.