Interview with 8bit-ninja
I was recently interviewed about Retro Puzzle Maker by 8bit-ninja.de! You can find the interview here. The interview is in German, so if you can’t read German, I’ve reproduced the interview in the read more section.
Apr
30
I was recently interviewed about Retro Puzzle Maker by 8bit-ninja.de! You can find the interview here. The interview is in German, so if you can’t read German, I’ve reproduced the interview in the read more section.
Mar
2
I forgot to post here until now, but I updated my Retro Puzzle Maker with a bunch of new features a couple weeks ago. Some of the new features include:
I hope this helps you make something awesome!
Aug
15
It’s been a while since the last update, but I have something new to share. I spent some time building up a little tool to make simple custom tiles, usable in NES and Gameboy games. (Or any modern engine) This might be useful to prototype your next game, or to quickly generate assets during a game jam.
PS: This was heavily inspired by 0x72’s 2BitCharactersGenerator – you should try that out too!
Jan
2
Ever want to make your own NES game? Want to make it on an NES too? Check out Retro Puzzle Maker – a quirky little toy I made over my winter break.
Aug
19
Just a quick update: I released another NES game for Ludum Dare. For those unfamiliar, Ludum Dare is a 48/72 hour coding competition. It features a dog trying to escape a collapsing world.
It was built using nes-starter-kit, and served as a bit of a first full-fledged test of it. As a result of making it, I also have a number of improvements for the tool lined up.
Overall I am quite pleased with how it came out.
Check it out on the game’s page!
May
12
My big focus in personal projects is obviously retro gaming, but sometimes I run into an annoying problem that hasn’t really been solved the way I want to, and have to dig in.
I do web-based stuff sometimes, and to get started it often helps to have some dummy data to work with – when I looked recently I found two useful modules: Faker, which let me create fake data, and JSON Server which would create a server with real data based entirely off a json object. These both helped, but there was quite a bit of work to fit together a json object with all of the fake data. So, I put the two together!
cruddie-mock is a globally-installed nodejs command that will spin up a RESTFul server based on a bunch of json files describing your models – complete with randomized-but-believable data. If the results aren’t clear, check out the application example, which can be run locally.
If this sounds useful, check it out on Github!
Apr
23
I’ve been pretty quiet about game dev for a while, but that doesn’t mean it was forgotten. Since I went to MAGFest this year, I’ve been kind of obsessed with the idea of making retro development easier. The people I met made me realize that a lot of people want to get started, but aren’t sure how. While there are a lot of good options out there already, I realized there just might be a space for a code-based starter kit.
So, I made one!
nes-starter-kit is an attempt to make NES homebrew more accessible. It is presented as an intentionally short zelda-esque NES game, combined with a guide to update/change/replace every part of it. (Click above to play the game!) All changes can be done in C – no lower-level coding is required.
* The game uses neslib and some custom extensions written in 6502 assembly, which should cover your needs without modification. If you want to tweak these or write some code in assembly, there is some guidance in the 5th section for this.
This is still very much a work-in-progress. The game is functional – it has collisions, enemies, and a way to win/lose. There are plenty of features that could be added, and I have a couple queued up, but I want to leave a lot up to creators. I do have some concerns about performance – I am preferring readability and easy editing over everything else. So far I haven’t run into any major issues, but I am worried other developers might. I am also not sure how useful it is with NESMaker on the horizon.
The guide is broken into 5 sections, and is about 25% complete. My current plan is to focus on this for a while, sneaking in some new code changes when I get tired of writing.
Anyway, everything’s available on github: click here!
There’s also a thread about it on NesDev here, if you’d like to discuss!
Let me know what you think if you decide to check it out! Is this something you would use?
Github PRs/issues/etc also always welcome.
Have fun!
Jan
5
Squishy the Turtle is on display in the Indie Arcade at MAGFest this year! Thanks to the wonderful people at Babycastles, it is being showcased on a Super Gameboy, in a cozy turtle tent! If you’re here, check it out!
Of course, this warranted giving the game a little extra love – I released a special MAGFest edition featuring a high score table for fastest completion times! It also features some minor graphical/movement fixes, as well as some level tweaks to be more fair. The new version is not available on the site yet! I plan to do that after the dust settles post-MAGFest.
Anyway, that’s it; I hope some folks get to play it and enjoy it!
Dec
29
Results just came out for Ludum Dare 40, and I did the best I’ve done so far. I won’t go into numbers here, but you can check them out on the Ludum Dare page if you’re interested. I’m quite happy with the game I created, and it’s definitely reassuring to see others scored it well.
I thought I’d post a postmortem before I forget anything more about it. I might try to do this more with game jams; will see how it goes. It’s a bit long and rambly, so click in if you’re interested.
Dec
10
Most of my posts on this site end up being about something I’ve built, but I think it’s time to try something new. I recently participated in Ludum Dare for the 3rd or 4th time, and I realized that I had played a lot of really impressive games. Game jams are a fun test of skill, where you challenge yourself to go from nothing to a functional (and more importantly fun) game in a very short period of time. Success relies on having a commanding knowledge of your tools, and usually a strong engine to build off of.
Unfortunately, I don’t have the time or energy to go through all of the games I’ve played, but I thought it might be nice to highlight some of the cool games made for older consoles such as the NES and Gameboy. Details and screenshot and more beyond the fold!