IGW Games

modern code, retro games

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Some fun retro game jam entries from 2017

Most of my posts on this site end up being about something I’ve built, but I think it’s time to try something new. I recently participated in Ludum Dare for the 3rd or 4th time, and I realized that I had played a lot of really impressive games. Game jams are a fun test of skill, where you challenge yourself to go from nothing to a functional (and more importantly fun) game in a very short period of time. Success relies on having a commanding knowledge of your tools, and usually a strong engine to build off of.

Unfortunately, I don’t have the time or energy to go through all of the games I’ve played, but I thought it might be nice to highlight some of the cool games made for older consoles such as the NES and Gameboy. Details and screenshot and more beyond the fold!

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Ludum Dare 40 – Fluffy Space Escape

It’s been a little while since I posted an update, so here’s one! I participated in my third (successful) Ludum Dare this weekend, and created another NES game.

This one is a bit of a puzzle game- you’re a rabbit trapped in space, trying to find his way back to earth. It’s a quirky little game, but I think it came out pretty well.

There was a theme of “the more you have, the worse it is”, which led me to make gems that slow you down as you collect them. You have to get them all to exit, so plan your escape carefully.

On a more technical note, this is one of the first times I’ve successfully used ppu scrolling in a NES game. I managed to do that in the last 2 hours of the contest. The scrolling is a little quirky – the hud tears a little. I could have sorted it out, but ran out of time.

At any rate, if NES games are your thing, enjoy!

 

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Put your NES on the internet!

I’ve got one more new (ish) NES project to share: NESNet. It’s a C library for making http requests from the NES.

You need some extra hardware originally designed by Rachel Simone Weil for her ConnectedNES project, but once you have that you can use it to do some pretty cool stuff.

So far, demos include a browser for the NESDev forums, and an asynchronous demo. Here’s a video of it in action:

My hope is someone will find this and do something really cool with it.

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Another Finished NES Game (Ludum Dare)

This past weekend I built another game for Ludum Dare. For those unfamiliar, Ludum Dare is a contest where you have 48 hours to build a game from scratch. The theme this time was “A Small World”. I targeted the NES using my C Boilerplate library for the NES. As usual, it is tested and works on real hardware.

It’s a top-down action game featuring a frog in world with missing pieces. Your goal: to collect the missing pieces and restore your world.

Give it a try

Ludum Dare Site

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A (Finished) NES Game!

Those who follow me on social media or elsewhere may already know, however I recently released a brand new game for the NES. (Yes, the Nintendo Entertainment System from the 1980s) It is free to play online, and also an entrant into the 2016 NESDev Coding Competition.

It’s a typical sidescroller, with a very obvious nod to the game Eversion. (Which is fantastic, and worth trying if you’ve never played!) You play as a duck, who was tragically removed from his own timeline, and needs to find his way home.

If you like retro gaming at all, give it a try! Games in the competition will also (eventually) be available on a multicart, playable on a real NES, too! Source code will be on Github once I have a little time to document some of the messier stuff. I’m hoping this will be a helpful reference to future NES developers.

Having just finished, I’ve also taken some time to reflect on how the game went, so for those who want to know more, click the full post.

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Squishy the Turtle (Ludum Dare 34)

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This past weekend I spent some time writing a game! Squishy the Turtle is a Nintendo Game Boy game written for Ludum Dare 34 over the course of 48 hours. It follows the adventures of Squishy the Turtle, who must collect eggs to advance through the world. Squishy can grow and shrink in order to better navigate the world.

See more information on the Ludum Dare entry page, or the page on the site. If you spend the time to try it, please rate it on the Ludum Dare website.

Last note: it works on real hardware!

File Dec 13, 8 37 56 PM

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Arcade Machine

A post on the arcade machine I’ve brought back to life is now available. I’ve got some details about the basic setup, but if you’ve got any questions about it, feel free to ask. I wasn’t really sure what else to put down.

I’ve also found a little time to re-upload an old mod I made for Garry’s Mod back in the days of the toybox. It’s a silly weapon that fires baby dolls at people. For whatever reason it got some huge fanfare back when I made it in college. It seems to have found a small following again, as well. If you want it, here it is.

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New Site!

Hey folks, and welcome to the new cpprograms.net. I’ve moved the site off of my custom CMS and onto WordPress – let me know if you see anything missing. My old CMS is not bad, but it has really been completely eclipsed in features and would need a rewrite to get it back up to date. There are simply better tools out there nowadays. It will still be available on the site, but I’ll no longer be actively maintaining it. The site should still be mostly the same to navigate, and all existing file links should be properly redirected.

I haven’t really added anything new to the site, but I’m always tinkering with something; be it a minecraft plugin, a new website idea, or sometimes more hardware-centric projects. (Expect a post about an Arcade cabinet in the near future) I’m going to try to use this site more actively again as time goes on, but based on the past, I can’t make any promises.

(And yes, we lost all of the old news. Not like there was that much in there. Old site is at old.cpprograms.net if you need it.)

Thanks for visiting!